Interactive Storytelling for Video GamesSupplemental MaterialTeaching AidsAbout the BookInteractive Storytelling for Video Games

Survey 2: Storytelling and Game Buying Habits Overview

What is your age?
Calculation Result
Count 151
Sum 3403
Standard Deviation 8.25806836804783
Average 22.5364238410596
Minimum 2
1st Quartile (Q1) 18
2nd Quartile (Median) 21
3rd Quartile (Q3) 25
Maximum 57
What is your gender?
Answer Count Percentage
Female 39 25.83%
Male 111 73.51%
Non completed 1 0.66%
1. On average, how many hours a week do you spend playing video games:
Answer Count Percentage
0-5 22 14.57%
6-10 51 33.77%
11-15 31 20.53%
16-20 22 14.57%
20+ 24 15.89%
2. Mark your three favorite types of video games:
Answer Count Percentage
Action 37 24.50%
Adventure 74 49.01%
Fighting 11 7.28%
FPS (First Person Shooter) 35 23.18%
MMORPG (Massively Multiplayer Online Role Playing Games) 28 18.54%
Music/Rhythm 13 8.61%
Platformer 31 20.53%
Puzzle 28 18.54%
Racing 4 2.65%
RPG (Role Playing Game) 122 80.79%
Sports 7 4.64%
Strategy 41 27.15%
Other 10 6.62%
3. When you’re deciding to purchase a game, what are the three most important factors?
Answer Count Percentage
Graphics 21 13.91%
Music 15 9.93%
Developer 31 20.53%
Series / License 26 17.22%
Genre 56 37.09%
Gameplay Features 64 42.38%
Multi-Player / Online Features 15 9.93%
Story 79 52.32%
Characters 37 24.50%
Length / Replay Value 33 21.85%
Reviews and Rankings 34 22.52%
Price 26 17.22%
Other 8 5.30%
4. Do you ever buy games primarily for their story?
Answer Count Percentage
I frequently buy games for their stories. 61 40.40%
I occasionally buy games for their stories. 68 45.03%
I rarely buy games for their stories. 13 8.61%
I never buy games for their stories. 8 5.30%
5. What story element makes you most want to buy a game?
Answer Count Percentage
The Overall Plot 43 28.48%
The Characters 23 15.23%
The World or Setting 36 23.84%
The Series or License 13 8.61%
The Length of the Story 2 1.32%
The Ability to Make Your Own Choices and Change the Story 23 15.23%
Nothing About the Story Makes Me Want to Buy a Game 4 2.65%
Other 6 3.97%
6. A very open story where you have a lot of freedom to do what you want and change the events and outcome:
Answer Count Percentage
Makes Me More Likely to Buy a Game 75 49.67%
Makes Me Less Likely to Buy a Game 7 4.64%
Doesn’t Significantly Affect Whether or Not I Buy a Game 68 45.03%
7. List three games you’ve bought primarily for their story (enter NA if none):
(See the Excel spreadsheet or Appendix B in the book.)
8. Do you have any additional comments about how stories affect which games you buy?
(See the Excel spreadsheet.)


Interactive Storytelling for Video Games: A Player-Centered Approach for Creating Memorable Character and Stories
By Josiah Lebowitz and Chris Klug     Copyright 2011 by Focal Press
Web Site and Site Content Designed by Josiah Lebowitz